Game Loop¶
Some of the following pages explain Strix room functions by describing individual steps in a typical game loop of an online game built on top of Strix.
Depending on available information and developer/player preferences, the game flow may be slightly different. Generally, this will depend on the player being the Room Owner, i.e., the one who controls the creation and deletion of a given room, and whether the player has specific information regarding the Room Server or if they will search the Master Server for this information before the room is connected.