Transform Synchronization¶
Some multiplayer games may have objects whose location has to be synchronized, but do not perform complex movement, either following a very simple movement pattern or teleporting to new locations.
For complex movement, Movement Synchronization is required. However, for simpler movement, Strix provides the Transform Synchronizer.
The Transform Synchronizer doesn’t use prediction, only synchronizing the current position, rotation, and velocity. This makes it unsuitable for fast or unpredictable movement. The advantage of Transform Synchronizer over Movement Synchronizer is that it run faster with lower overhead.
Properties¶
syncPosition |
If set to true, sync the x, y, z of the object. |
syncRotation |
If set to true, sync the rotation of the object. |
syncVelocity |
If set to true, sync the velocity of the object. |
syncAngularVelocity |
If set to true, sync the angular velocity of the object. |