Vehicle Movement Synchronization¶
The Strix Unity SDK contains a specialized vehicle synchronizer component StrixVehicleMovemementSynchronizer
.
It is mostly suitable for cars and airplanes that don’t collide with other objects.
Properties¶
Name |
Type |
Description |
---|---|---|
positionTransform |
Transform |
What transform to use for position. Default is the current object. |
rotationTransform |
Transform |
What transform to use for rotation. Default is the current object. |
predictionTime |
float |
How far into the future to predict. |
snapDistance |
float |
Acceptable difference from the target position to have reached it. |
teleportDistance |
float |
Distance after which the object will teleport to the target position. |
approximatorAcceleration |
float |
Acceleration value used in the approximator. Set this value to the object’s maximum acceleration. |
approximatorAngularAcceleration |
float |
Angular acceleration value used in the approximator. Set this value to the object’s maximum angular acceleration. |
updateMode |
FixedUpdate or Update |
Should be set accordingly to this object’s movement update setting. |
AveragingWindowWidth |
int |
How many points to average position and rotation over. Default is 2 (no averaging). Ignored if updateMode is FixedUpdate |