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Strix Unreal SDK
1.7

Table Of Contents

  • Introduction
  • SDK Overview
  • SDK Functional details
    • About Blueprint scripting API
    • About Components
    • Connection
    • Rooms and Matchmaking
    • Gameplay Synchronization
      • Replication and Synchronization Overview
      • Replication
      • Ownership
      • Type ID
      • Movement Synchronization
      • Transform Synchronization
      • Animation Synchronization
      • Actor Property Synchronization
      • Remote Procedure Calls
      • Serializable RPC Arguments
      • Synchronization Events
      • Network Object Functions
      • Pausing
      • Frequencies of Synchronization
      • Synchronization Limitations
    • Events
    • Error Handling
    • Other Features
  • How to’s
  • Appendixes
Strix Unreal SDK
  • »
  • SDK Functional details »
  • Gameplay Synchronization

Gameplay Synchronization¶

Multiplayer games rely on the synchronization of player actions and the game state. The Strix Unreal SDK achieves this with components and Blueprint functions.

  • Replication and Synchronization Overview
  • Replication
  • Ownership
  • Type ID
  • Movement Synchronization
  • Transform Synchronization
  • Animation Synchronization
  • Actor Property Synchronization
  • Remote Procedure Calls
  • Serializable RPC Arguments
  • Synchronization Events
  • Network Object Functions
  • Pausing
  • Frequencies of Synchronization
  • Synchronization Limitations
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